Post by Razier Immori Tempest on Feb 13, 2007 16:04:26 GMT -5
The Prophecy Children - powers unknown
The Guardian (of PC) - Shapeshifter, can change forms at will. Earth Elemental, can control plants, rocks, dirt, etc.
Elves - in general… nothing special. Pointed ears. Affinity with earth/water though few can use the power.
Vampires - undead. Hard to kill. Pointy fangs. Drink blood. Can be daywalkers but EXTREMELY rare and normally only for the very old.
Angels - have wings, can more often than not fly. Affinity with healing, though few can actually use the power.
Demons - various powers. Demons can be specific races with affinities for different elements. Few are good enough with the powers to be considered mages of the powers. Fire demons most common. Most demon royalty is also telepathic but they rarely choose to use the power.
Mortals - nothing special.
Lycans - Telepathic. Can morph from wolf to human.
Elementals - there is only ONE elemental per element. Also some elements have VERY limited numbers of elemental mages to accompany them. Ones that are EXTREMELY RARE are marked with an *
Wind - The elemental of this has full control over wind manipulation, creation, destruction. Elemental mages only have mild control over manipulation and can not create or destroy wind, they can only manuever it.
Earth - The elemental of this has full control over plants, rocks, dirt, etc and the manipulation, creation, and destruction of them. Elemental mages only have mild control over manipulation.
Fire - The elemental of this has full control over the manipulation, creation, and destruction of fire. Elemental mages only have mild control over manipulation.
Water - The elemental of this has full control over the manipulation, creation, and destruction of water. Elemental mages only have mild control over manipulation.
* Light - The elemental of this has full control over the manipulation, creation, and destruction of light. Elemental mages only have mild control over manipulation. A max of 5 mages.
*Darkness - The elemental of this has full control over the manipulation, creation, and destruction of darkness. Elemental mages only have mild control over manipulation. A max of 5 mages.
* Shadow - The elemental of this has full control over the manipulation, creation, and destruction of shadow. Elemental mages only have mild control over manipulation. A max of 2 mages.
*Illusion - The elemental of this should have full control over the manipulation, creation, and destruction of illusion. However as Illusion is EXTREMELY hard to master no one has ever actually achieved full control. Elemental mages have never been known for this element because no one teaches it and no one has ever gained enough skill with illusion to be considered a mage.
Head Guardian (Guardian of PC)
Guardians - Protectors. Chosen by the gods. One unique power from a god. Affinity with healing. Most healers become guardians. Not all guardians can heal though.
Guardian Apprentices - may be healers, otherwise nothing special.
No Guardian may have the same power as another. Apprentices do not get their powers until they become full fledged Guardians.
Island Seer - can be of any race. Can have visions at any random moment. He/she is the one who had the original vision of the children. Otherwise nothing special.
Possible Powers -
Telepath - can speak in/read minds. Common trait of lycans.
Telekinetic - can move things with their mind.
Seer - can see the past/present/future.
Daywalker - can walk in the daylight (special for vampires)
Healer - can heal people/self. Varies in strength from minor wounds to internal/mental/emotional/etc
Etc.
The Guardian (of PC) - Shapeshifter, can change forms at will. Earth Elemental, can control plants, rocks, dirt, etc.
Elves - in general… nothing special. Pointed ears. Affinity with earth/water though few can use the power.
Vampires - undead. Hard to kill. Pointy fangs. Drink blood. Can be daywalkers but EXTREMELY rare and normally only for the very old.
Angels - have wings, can more often than not fly. Affinity with healing, though few can actually use the power.
Demons - various powers. Demons can be specific races with affinities for different elements. Few are good enough with the powers to be considered mages of the powers. Fire demons most common. Most demon royalty is also telepathic but they rarely choose to use the power.
Mortals - nothing special.
Lycans - Telepathic. Can morph from wolf to human.
Elementals - there is only ONE elemental per element. Also some elements have VERY limited numbers of elemental mages to accompany them. Ones that are EXTREMELY RARE are marked with an *
Wind - The elemental of this has full control over wind manipulation, creation, destruction. Elemental mages only have mild control over manipulation and can not create or destroy wind, they can only manuever it.
Earth - The elemental of this has full control over plants, rocks, dirt, etc and the manipulation, creation, and destruction of them. Elemental mages only have mild control over manipulation.
Fire - The elemental of this has full control over the manipulation, creation, and destruction of fire. Elemental mages only have mild control over manipulation.
Water - The elemental of this has full control over the manipulation, creation, and destruction of water. Elemental mages only have mild control over manipulation.
* Light - The elemental of this has full control over the manipulation, creation, and destruction of light. Elemental mages only have mild control over manipulation. A max of 5 mages.
*Darkness - The elemental of this has full control over the manipulation, creation, and destruction of darkness. Elemental mages only have mild control over manipulation. A max of 5 mages.
* Shadow - The elemental of this has full control over the manipulation, creation, and destruction of shadow. Elemental mages only have mild control over manipulation. A max of 2 mages.
*Illusion - The elemental of this should have full control over the manipulation, creation, and destruction of illusion. However as Illusion is EXTREMELY hard to master no one has ever actually achieved full control. Elemental mages have never been known for this element because no one teaches it and no one has ever gained enough skill with illusion to be considered a mage.
Head Guardian (Guardian of PC)
Guardians - Protectors. Chosen by the gods. One unique power from a god. Affinity with healing. Most healers become guardians. Not all guardians can heal though.
Guardian Apprentices - may be healers, otherwise nothing special.
No Guardian may have the same power as another. Apprentices do not get their powers until they become full fledged Guardians.
Island Seer - can be of any race. Can have visions at any random moment. He/she is the one who had the original vision of the children. Otherwise nothing special.
Possible Powers -
Telepath - can speak in/read minds. Common trait of lycans.
Telekinetic - can move things with their mind.
Seer - can see the past/present/future.
Daywalker - can walk in the daylight (special for vampires)
Healer - can heal people/self. Varies in strength from minor wounds to internal/mental/emotional/etc
Etc.